Theodoric Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Immigrant. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
John Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and sports green clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His ears are large.
Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Ideals: Logical, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Blue quartz (16 gp). Tourmaline (90 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Chester, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His hair is short and golden. His green eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Impeccable. Bonds: Military, Rich, Adventurer, Has a crush. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Bernard Halsey, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man dresses well, typically a more casual-formal manner. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Bernard will drive conversation. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Bernard studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic, Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Langley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright red suits and hats. His moppish silver hair is in a traditional bowl cut. His eyes are gray.
Personality: He is extraordinarily eccentric. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 2 years.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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