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NPC Generator

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Advanced [show]


Arnold Westcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Guard. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Shy, Insane. Bonds: Nature. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Arnold Westcott, Male Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp.


Social Check DCs


John Ainsley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his brown hair in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

John Ainsley, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Onyx (30 gp). Deep blue spinel (500 gp).


Social Check DCs


Heward Stanley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is styled in orderly dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. A gifted student he started as a Sellsword, but he got bored and became a Animal Trainer. He now owns his own business.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Stanley, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 8 (-1)16 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Celestial, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt with thin black vertical stripes and brown pants. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Flaws: Impulsive, Disease. Bonds: Enemies, Adventurer. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Browning, Male Human Bard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 15 (+2)11 (+0) 9 (-1)7 (-2)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Star rose quartz (50 gp). Blue quartz (5 gp).


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Mentor, Immigrant. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Trey Branson, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. Freshwater pearl (5 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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