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NPC Generator

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Advanced [show]


Robert Thornton, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Rich, Job. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Robert Thornton, Male Human Paladin 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Chrysoprase (40 gp). Red-brown spinel (100 gp). Aquamarine (600 gp).


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. He wears his hair in dreadlocks. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Armorer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Flaws: Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Gerard Everly, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. He has gleaming, smiling hazel eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Attractive, Adventurer. Occupation: Beggar

Voice: American accent

Attributes [hide]

Gerald Tickle, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Hourglass.


Social Check DCs


Hugh Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying black hair a little too much giving a sharp black color. He has green eyes and a green hat with a blue feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Hugh was born with his mother's beautiful face. He has had some formal writing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Emotional, Fearful. Bonds: Rich, Attractive. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Staurheim, Male Human Monk 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 800 gp. Eye agate (11 gp). Blue quartz (11 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Wymar Kirby, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)17 (+3) 15 (+2)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. Moss agate (6 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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