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Advanced [show]


Adam Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy golden beard and wild golden hair. He has a dull look in his green eyes.

Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adam hails from a village terrorized by giants. He moved from fad to fad and when he turned 15 he discovered poetry. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Athletic, Artistic. Flaws: Hedonist. Bonds: Enemies. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Adam Eastoft, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Alex Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Alex Carlton, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 9 (-1)6 (-2)
Skills Investigation +5, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (50 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is short and red. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Everard Gracey, Male Human Wizard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Reynard Kendall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His chestnut hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Reynard hails from a village terrorized by drow. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Reynard Kendall, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Dustin Gracey, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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