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NPC Generator

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Advanced [show]


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has a moderate pudge and is not very fit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Passionate, Philantrophist, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Raymond Gresham, Male Human Ranger 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 sp. Aquamarine (800 gp). Obsidian (8 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Adam Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Mortician, his mother struggled to pay the bills. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Immigrant, Poor. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Adam Graeme, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)6 (-2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Blue quartz (8 gp).


Social Check DCs


Hunter Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a blue low-cut shirt, and a feathered hat upon his head, and carries halberds. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Immigrant, Nature. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Hunter Stanford, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roland Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Roland was left his father's suit of armor and trained in its use and care. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Roland Radcliffe, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: An older man who wears just a black suit, he is not a threatening figure. His silver hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Professionalism. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Gerald Cornish, Male Human Expert 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp.


Social Check DCs

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