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NPC Generator

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Advanced [show]


Anthony Lancaster, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Guard; and wants a kiss

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Anthony Lancaster, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 100 pp.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black costume with the symbols of his god on his torso. He wears a wide-brimmed hat to cover his moderate length red hair. He has a dull look in his violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Logical. Flaws: PTSD. Bonds: Immigrant. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Blankley, Male Human Aristocrat 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Wesley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt, and carries spears. His hair is black and curly. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Humans.

History: Odo was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Odo Wesley, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Manfred Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greataxe. He has no hair. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Garrick, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a blue low-cut shirt, and a broad hat upon his head. His moppish brown hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor, Adventurer. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Marleigh, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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