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NPC Generator

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Advanced [show]


Robert Camden, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Doctor does. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He worked as a nervous Doctor and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and to be a tanner again

Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Robert Camden, Male Human Adept 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 6 (-2)9 (-1)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Robert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and carries greataxes. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Adventurer. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Robert Winthrop, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Moss agate (14 gp).


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears silk and lounges about seductively. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

John Nibley, Male Human Adept 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theobald Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Kimberly, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his black hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Herbalist business at a young age. A gifted student he started as a Mercenary, but he got bored and became a Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Joker. Flaws: Depressed. Bonds: Military, Job, Immigrant. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Bradford, Male Human Sorcerer 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp.


Social Check DCs

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