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NPC Generator

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Advanced [show]


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears black leather gloves, a black jacket, and tight pants, and a wedding ring on his left hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Ugly. Bonds: In love, Nature, Has a crush, Poor. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Wymar Graeme, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. 3 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue cloak and cross-gartered grey stockings. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 3 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered music. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and to end his boredom

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Kody Livingstone, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2500 sp.


Social Check DCs


John Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright white suits and hats. His hair is white, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Gardener, who enjoyed hunting, John was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Bonds: Attractive, Enemies, Nature, Adventurer, Family. Occupation: Healer

Voice: American accent

Attributes [hide]

John Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)6 (-2) 16 (+3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Scribe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is braided into rings. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. A gifted student he started as a Mason, but he got bored and became a Scribe. He became a Scribe soon after.

Motivation: Sabotage a competitor.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Sherwood, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy. He wears an eyepatch.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Ernest hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Ernest Kent, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 3000 sp. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Backpack.


Social Check DCs

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