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Advanced [show]


William Clayden, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His eyes, though not visible through his cowl, are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Jeweler.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

William Clayden, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Alexandrite (1200 gp).


Social Check DCs


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has brown hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Manfred Home, Male Human Sorcerer 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Drogo was born on a far northern forest where he grew up under the tutelage of his father, an expert Weaver. He has drifted from career to career and currently works as a Weaver.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Job, Family, Immigrant, Rich. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Conway, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting grey shirt and pants. His white hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Roofer, who enjoyed hunting, Anthony was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Ugly. Bonds: Poor, Family, Slave, Nature. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Anthony Cumberbatch, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Arnold Morley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and prefers to wear flannel. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Map Maker in town.

History: The child of a Server, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Map Maker like his father before him.

Motivation: Further expansion of business.

Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Arnold Morley, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 5000 sp. Lapis lazuli (5 gp). Azurite (5 gp). Violet garnet (1300 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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