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NPC Generator

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Advanced [show]


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is heavily combed to the left. His eyes are amber and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John lived on a farm with his mother, near the main road leading to a nearby town. John was born on a far southern forest where he grew up under the tutelage of his mother, an expert Blacksmith. By chance he met his sister recently and the two have been together since.

Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers

Ideals: Impeccable. Bonds: Military, Family, Immigrant, In love. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

John Myerscough, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp. Tourmaline (80 gp). Azurite (6 gp). Pink pearl (80 gp).


Social Check DCs


Ernest Stratford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist, Logical. Bonds: Adventurer, Mentor. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Ernest Stratford, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gerald Fidget, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears an entirely tan suit with grey socks and a vest with buckled shoes. He wears his blonde hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Locksmith, Gerald learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Locksmith like his father before him.

Motivation: He has money and likes to spend it; and to be a roofer again

Ideals: Athletic, Opinionated. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Gerald Fidget, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 300 gp.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a worn and beaten armor. He has a hunchback. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Alex Hackney, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has done his best to style his blonde hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Solomon Kimberly, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 7 (-2)13 (+1)
Skills Medicine +0, Stealth +4
Senses Passive Perception 8
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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