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Advanced [show]


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Adventurer in town.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to be a actor again

Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Adelard Law, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Hayes, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. His chestnut hair is matted, messy, and big. He has gray eyes and a pastel hat with a green feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Mentor, Military. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Hayes, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 29000 cp. Zircon (80 gp). Onyx (80 gp). Black pearl (800 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs


Bertram Blackwood, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he dresses in white turtlenecks beneath a blue coat with grey slacks. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing music.

History: He got into the Ruler business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Ruler for hire.

Motivation: He is unsatisfied with his job; and to be a sculptor again

Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Bertram Blackwood, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Hunter, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Hedonist. Bonds: Poor. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

John Hornsby, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Sharps, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his pickaxe ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Drogo Sharps, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 6 (-2)5 (-3)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs

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