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NPC Generator

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Advanced [show]


Ralf Benson, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered morningstar and tarnished longbow as well. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Military. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Ralf Benson, Male Human Barbarian 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 79 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 800 gp. Hematite (10 gp). Amber (160 gp). Blue star sapphire (1000 gp). Pink pearl (160 gp). Amber (160 gp). Obsidian (10 gp).


Social Check DCs


Chad Yorke, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his longsword. He has a hunchback. His black hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Military. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Chad Yorke, Male Human Adept 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his ceremonial dagger. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Charles was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Persistence. Flaws: Antagonistic, Secretive. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Blyth, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Pink pearl (60 gp).


Social Check DCs


Simon Royal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in blue turtlenecks beneath a black coat with violet slacks. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Detective again; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Immigrant, Nature. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Royal, Male Human Aristocrat 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 14 (+2)6 (-2)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Appleton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Pacifist, Fighting. Flaws: Secretive, Racist. Bonds: Immigrant, Family. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Appleton, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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