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Advanced [show]


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: Gerald was born in the south. At a young age he loved to build and create. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence, Gifted. Flaws: Sensitive, Addict. Bonds: Rich. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Gerald Alton, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in blue turtlenecks beneath a white coat with pastel slacks. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Persistence, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Tim Marlowe, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)15 (+2) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Chrysoberyl (50 gp). Carnelian (70 gp).


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His golden hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Geoffrey studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Gifted. Flaws: Ugly, Racist, Shy. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Geoffrey Walcott, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Clinton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with grey slacks. He carries with him a set of axes on his belt, each one with a ruby on the hilt. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Ralf Clinton, Male Human Warlock 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 6000 sp.


Social Check DCs


Adelard Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Entrepeneur, Athletic, Justice. Flaws: Ugly, Insomniac. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Morton, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver pearl (60 gp).


Social Check DCs

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