Patrick Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear tan pants and tee shirts. His left leg appears badly burned and disfigured. His red hair is cut jaggedly and amateurishly. His blue eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Antagonistic, Lazy, Insane. Bonds: Immigrant. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Onyx (20 gp).
Kyle Rodney, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail, and carries morningstars. He has a long black beard with little hanging trinkets. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Poor, Military. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 7000 sp. 1 Minor magic item.
Henry Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown wide-brimmed hat and brown clothes. He keeps his long brown hair kept up in a rat tail. His fierce brown eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: When he was but 4 years old his parents immigrated from the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Immigrant, Has a crush. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Banded agate (10 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Norman was born the youngest of three triplets. His childhood dream was to be a Bellfounder, but he was a colossal failure. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Bonds: Enemies, Family, Job, Adventurer. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Solid gold idol (400 gp).
Simon Shirley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green coat over a black low-cut shirt, and a small hat upon his head. He has styled his silver hair well, parting it to the left. He has a dull look in his gray eyes.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he seems to be bored by most things
Flaws: Antagonistic, Fearful, Mundane. Bonds: Nature, Has a crush. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
