Dean Chester, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.
History: Dean was born in the west. At a young age he loved to build and create. A gifted student he started as a Junk Dealer, but he got bored and became a Fortune-teller. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern.
Ideals: Justice, Persistence. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Geoffrey Read, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken from his home at a very young age. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Religious, Slave. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 12000 sp. 1 Minor magic item.
Wymar Reid, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has styled his auburn hair well, parting it to the right. His green eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Enemies. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. Iolite (30 gp). Amethyst (130 gp). Moonstone (30 gp).
Trey Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His blonde hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark
Bonds: Attractive, Family, Has a crush, Adventurer, Mentor. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Alexandrite (400 gp). 1 Half-Plate.
Theodoric Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: To reunite with his old friends.
Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. A delicate brass dragon egg (80 gp).
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