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Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his silver hair. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Pacifist, Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Wymar Wentworth, Male Human Bard 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Athletics +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Dean Ashton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. His eyes are brown and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dean was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the old dungeon and found the beat up axe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Attractive, Nature. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Ashton, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: White opal (700 gp). Deep green spinel (100 gp). Rich purple corundum (700 gp). 1 Minor magic item.


Social Check DCs


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His ears are large.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Guardian, Religious, Enemies. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Lance Norton, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Athletics +7, Investigation +6
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Auran
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +6

Possessions: 600 gp. Lapis lazuli (12 gp). Jasper (80 gp). Aquamarine (200 gp).


Social Check DCs


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and someone believes him a fraud

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Alex Birkenhead, Male Human Adept 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Star rose quartz (50 gp). Lapis lazuli (13 gp). Blue quartz (13 gp). Black pearl (1000 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs


Everard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His hair is always cut to a buzz. He has violet eyes and a pastel hat with a brown feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his writing dream.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Everard Fawcett, Male Human Bard 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs

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