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Advanced [show]


Diggory Morton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair, when down, is lengthy. His green eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. His childhood dream was to be a Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Adventurer, Rich, Job, Religious. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Diggory Morton, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Shy, Antagonistic, Insane. Bonds: Adventurer, Mentor. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Wymar Merton, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 6 (-2)9 (-1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Cory York, Male Human [Permalink]

Personal [hide]

Description: This eastern man is renowned for his bright brown suits and hats. His clothes are grease stained in places. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Insomniac, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Cory York, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs


Raymond Brent, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and red robe with the hood down. His hair is golden and curly. His blue eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Job. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Raymond Brent, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 5 (-3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common, Ignan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 70 pp. Old masterpiece painting (400 gp). Cloth of gold vestments (70 gp). A roughly beaten golden orb (70 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item.


Social Check DCs


Raymond Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His silver hair and beard is wavy and long. His eyes are likewise gray.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Antagonistic. Bonds: Guardian, Family, Slave, Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Raymond Garrick, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 34000 sp. Red-brown spinel (90 gp). Banded agate (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs

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