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Advanced [show]


Justin Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Justin was born with his mother's beautiful face. Justin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Justin Fawcett, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses in white turtlenecks beneath a tan coat with green slacks. He has done his best to style his black hair to look like a famous performer. He has blue eyes.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Nature, Immigrant, Enemies. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Gomory Hale, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Geoffrey Copeland, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his nunchaku. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting, Logical. Bonds: Slave. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Geoffrey Copeland, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. Chrysoberyl (130 gp). Fiery yellow corundum (600 gp). Golden pearl (130 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adelard Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries whips. His silver hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of orcs once and for all.

History: Adelard hails from a village terrorized by orcs. He dropped out of school before completing his studies. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and revenge

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Adelard Oakes, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. Violet garnet (500 gp). Eye agate (4 gp). Coral (160 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long yellow pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with music.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Nature, Has a crush. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Gerald Braxton, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp. 1 Smokesticks. 2 Acid flasks.


Social Check DCs

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