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NPC Generator

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Advanced [show]


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He has the majority of his body covered in plate. He has a hunchback. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Charles studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Charles Clive, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a hunchback. His hair is white and curly. His eyes are likewise blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Laborer, who enjoyed hunting, Theobald was taken on many hunting expeditions. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Theobald Bentley, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Kyle Weston, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His white hair and beard is wavy and long. His violet eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is content; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Weston, Male Human Cleric 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a yellow coat with black slacks. He wears his hair in dreadlocks. His eyes are likewise brown.

Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Hunter Chatham, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Wymar Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Job. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Wymar Windsor, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 7 (-2)17 (+3)
Skills Deception +5, History +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 80 pp.


Social Check DCs

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