Raymond Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is kept up in a ponytail inside a small hat. He has brown eyes and a brown hat with a white feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.
Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Disease, Ugly. Bonds: Immigrant, Slave. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Moss agate (13 gp). Red-brown spinel (60 gp). Red garnet (60 gp). Brown-green garnet (60 gp).
Dean Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Immigrant, Rich. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Auran, Gnoll, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Violet garnet (200 gp).
John Allerton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large white mantle and cape that has been intricately interwoven into his tan robe. He sports a flattop hair cut. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and a deep hatred of drow
Ideals: Impeccable, Athletic. Flaws: Secretive. Bonds: Immigrant, Enemies. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Kyle Alby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting yellow shirt and pants. His hair is long and silver with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. He has several tiny amber earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: Kyle hails from a village terrorized by illithids. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Justice, Gifted. Bonds: Rich, Enemies, Nature. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 gp. Freshwater pearl (14 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Clinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His hair is brown and curly. His ears are large.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Half-Plate.
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