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NPC Generator

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Advanced [show]


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a bow on his belt. His hair is chestnut and curly. His green eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the large cave and found the beat up bow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Has a crush, Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Drogo Beverly, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: Smoky quartz (30 gp). Rose (30 gp). Deep blue spinel (700 gp). 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Bernard Upton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears his golden hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Logical. Bonds: Rich, Slave. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Bernard Upton, Male Human Bard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Odo Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: Odo was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job, Debt. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Odo Ogden, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Miles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has achieved small success as a Carpenter.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Miles Staurheim, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. 3 Tanglefoot bags. 3 Thunderstones. 4 Smokesticks.


Social Check DCs


Norman Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, tan cloak. He keeps his long black hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Born to a Roofer, his father struggled to pay the bills. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Norman Royston, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)7 (-2) 9 (-1)6 (-2)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Alexandrite (900 gp). Peridot (60 gp). Aquamarine (900 gp).


Social Check DCs

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