Dustin Presley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white Stetson hat and white clothes. His black hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: Gifted from a young age, Dustin studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic, Disciplined, Gifted, Fighting. Bonds: Enemies. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 100 pp. Blue quartz (14 gp). Blue star sapphire (1300 gp). Chalcedony (80 gp). Carnelian (80 gp).
Lance Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Architect does. His chestnut hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Flaws: Addict. Bonds: Job, Poor, Adventurer, Family. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Aquamarine (1000 gp). Amber (100 gp). Tiger eye turquoise (5 gp). Pink pearl (100 gp). 1 Minor magic item.
Odo Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a feathered hat to hide his balding. He has several tiny amethyst earrings on each ear.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the south to a Adventurer, Odo learned a great deal about his mother's area of expertise. He worked as a nervous Adventurer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Disease. Bonds: Attractive, Rich, Enemies, Job. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 30 pp.
Frederick Blyth, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barkeep. He carries a battered sword and tarnished whip as well. His long blonde hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Job, Rich. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Terran, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Nicholas Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a black suit. His golden hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and expand his business
Flaws: Ugly, Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. Silver pearl (130 gp). Jade (130 gp). Hematite (10 gp).
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