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NPC Generator

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Advanced [show]


Godfrey Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is wearing colorful clothing, dressed as a Stableman. His hair is silver and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with singing.

History: A powerful necromancer made him what he is. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He's since become an addict/alcoholic.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Godfrey Wharton, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 8 (-1)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 sp. Jade (130 gp). Rose (40 gp). Golden yellow topaz (600 gp).


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He carries a battered crossbow and tarnished shortbow as well. He wears his black hair up. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Family, Immigrant. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Arnold Altham, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 16000 cp.


Social Check DCs


Randal Hartford, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man sports grey clothing, slightly heavier than average wear. His hair is golden and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Randal was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Hartford, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple green line shooting up and back down. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Disease, Insane. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Thomas Clapham, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolf Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan shirt with thin green vertical stripes and brown pants. He wears a small hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Selfish. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Rolf Upton, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Deep blue spinel (600 gp).


Social Check DCs

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