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Advanced [show]


John Altham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He wears his blonde hair up. He has a dull look in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Joker, Persistence. Bonds: Family, Nature. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Altham, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Shelby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Alexandre studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Attractive. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Alexandre Shelby, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 22000 cp. Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Aldous Budd, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and violet pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is afraid of men and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Revenge; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Enemies, Family. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Aldous Budd, Male Human Monk 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trym was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Trym Royston, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Climber’s kit. 1 Backpack. 1 Superior lock.


Social Check DCs


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His golden hair is braided into rings. His hazel eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the east to a Servant, Henry learned a great deal about his father's area of expertise. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and wants to raise his children well

Ideals: Gifted, Artistic. Bonds: Job, Family, In love. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Stanton, Male Human Expert 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 11 (+0)7 (-2)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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