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Advanced [show]


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Drogo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Entrepeneur, Joker. Flaws: Forgetful. Bonds: Attractive, Job. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Drogo Carlyle, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)6 (-2) 10 (+0)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 16000 cp.


Social Check DCs


Jocelyn Darby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants. His white hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Slave. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Darby, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 10 (+0)7 (-2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Kyle Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his warhammer. His head has been shaved. He has a tattooed face.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Kyle studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed, Addict. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Kyle Hallewell, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 30 pp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Don Ainsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: Don was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Adventurer, Debt. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Don Ainsley, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)10 (+0) 10 (+0)7 (-2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Anselm Hamilton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. This brown eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and an old rival family wants him found

Bonds: Nature, Religious, Immigrant, Family. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Anselm Hamilton, Male Human Ranger 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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