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Advanced [show]


Peter Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is kept up in a ponytail inside a top hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: Born to a Painter, his father struggled to pay the bills. He married young, but lost his spouse to brigands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Passionate. Flaws: Addict, Antagonistic, Depressed. Bonds: Poor, Enemies. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Garfield, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His top hat is riddled with cuts and holes. He has blue eyes and a tan hat with a black feather.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Bertram Law, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)18 (+4) 13 (+1)8 (-1)
Skills Arcana +7, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Auran, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: American accent

Attributes [hide]

Odo Clayton, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large pastel mantle and cape that has been intricately interwoven into his green robe. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and revenge

Flaws: Shy, Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Anselm Halsey, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Goblin, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 35000 sp.


Social Check DCs


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is heavily combed to the right. He has several tiny opal earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Theobald hails from a village terrorized by goblins. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Many goblins want him driven away; and regain custody of his son

Ideals: Joker, Optimist. Bonds: Rich, Enemies, Family. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Theobald Thackeray, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs

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