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Advanced [show]


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Guardian. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Everard Bradly, Male Human Bard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 43000 sp.


Social Check DCs


Lewis Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has green eyes and a grey hat with a white feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Sculptor in town.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Immigrant, Rich, Slave. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Lewis Brandon, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 14 (+2)4 (-3)
Skills Deception -1, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 200 gp.


Social Check DCs


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Shy, Disease. Bonds: Slave, Rich. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Kyle Marleigh, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Kyle Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and curly. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: Kyle hails from a village terrorized by illithids. He has had some formal painting training, and achieved minor success. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Immigrant, Enemies. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Eastaughffe, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Brass mug with jade inlays (100 gp). A delicate brass dragon egg (60 gp). Old masterpiece painting (400 gp).


Social Check DCs


Rolf Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is generally shirtless and showing off his tattooed chest. His blonde hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc

Ideals: Professionalism. Flaws: Shy. Bonds: Religious, Adventurer, Has a crush. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Rolf Merton, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 20 pp. A delicate brass dragon egg (90 gp). Silver comb with moonstones (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs

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