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NPC Generator

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Advanced [show]


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: Calm and collected, he is a well trained Ruler. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Secretive. Bonds: Job, Nature, Rich. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Brandon, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp.


Social Check DCs


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He wears a small hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and he is content

Ideals: Logical, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Tenley, Male Human Cleric 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 8 (-1)12 (+1)
Skills Religion +6, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Red-brown spinel (40 gp). Blue star sapphire (500 gp).


Social Check DCs


Ralf Cotton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a black coat, and is pretty ugly. He has moderate length chestnut hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Has a crush. Occupation: Tanner

Voice: American accent

Attributes [hide]

Ralf Cotton, Male Human Monk 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 30 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Athletics +5, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6

Possessions: 800 gp. Golden yellow topaz (1200 gp). Citrine (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Upton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His hair is long and brown with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barber father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Religious. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Cory Upton, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp.


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple red robe with brown stripes complete with hood. He wears a top hat to cover his moderate length golden hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Eccentric and domineering, Godfrey will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Extrovert, Philantrophist, Artistic. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Bentham, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Peridot (20 gp). Golden yellow topaz (300 gp). Sardonyx (20 gp).


Social Check DCs

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