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NPC Generator

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Advanced [show]


Dean Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He wears his silver hair down. His hazel eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Dean has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Philantrophist, Fighting. Flaws: Disease, Insomniac. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Dean Huckabee, Male Human Fighter 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Everly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, marred by sweets. His long auburn hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the west, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Miles Everly, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Jet (60 gp).


Social Check DCs


Ernest Adley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his golden hair in a flapper bob. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Ernest studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: To be a Map Maker again; and further expansion of business

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Adley, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Gilbert Brixton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green small hat and green clothes. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Adventurer, Military. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Gilbert Brixton, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bernard Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports white clothing, slightly heavier than average wear. He has done his best to style his golden hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His mother raised him in a mountain cabin. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and he has a crush on the local tanner

Flaws: Shy, Mundane. Bonds: Military, Nature, Has a crush. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Bernard Alton, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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