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NPC Generator

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Advanced [show]


Dustin Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries hand crossbows. He wears a colorful flower in his chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Wellington, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Westbrook, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long silver beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Anselm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Gifted. Flaws: Addict. Occupation: Sage

Voice: American accent

Attributes [hide]

Anselm Westbrook, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Hunter.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Secretive, Disease. Bonds: Job. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Norman Crawford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 7 (-2)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Chad Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His chestnut hair is thinning but still full. He has amber eyes.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Chad studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert, Opinionated, Gifted. Bonds: Attractive, Job. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Chad Kenley, Male Human Wizard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 8000 sp.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a white suit. His auburn hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Laborer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Clerebold Beitz, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 19 (+4)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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