Shane Walcott, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His eyes are a pleasant amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born into a rich family. Shane was born on a far northern plains where he grew up under the tutelage of his mother, an expert Mayor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Shy. Bonds: Slave, Enemies, Rich, Immigrant. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
Cory Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with blue slacks. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people
Ideals: Philantrophist, Artistic. Flaws: Disease, Racist. Bonds: Rich. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Deep blue spinel (800 gp). Amber (40 gp).
Balimaar Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears brown leather gloves, a brown jacket, and tight pants. He wears a colorful flower in his silver hair. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered
History: Balimaar was born with his father's beautiful face. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical, Gifted, Persistence. Bonds: Attractive. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 43000 sp. 1 Minor magic item.
Dustin Everly, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown armored body suit, with a simple tan line shooting up and back down. His black hair is heavily combed to the left. His thin eyebrows rest above his beady violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 26000 cp.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Persistence, Fighting. Bonds: Nature, Family, Job. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 4000 sp. Rose (80 gp). Amethyst (40 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!