Theobald Marley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a brown and black robe with the hood down. His brown hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. Hematite (5 gp). Azurite (5 gp). Hematite (5 gp). Black opal (700 gp).
Tim Darby, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has chestnut hair. His eyes are green and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 40000 cp.
Odo Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Odo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He struck the Painter job and began his own company from there.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Job. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 110 pp. Black pearl (1200 gp). Alexandrite (1200 gp).
Roland Branson, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.
History: Born in the south to a Merchant, Roland learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 sp.
Adelard Paxton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a top hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the north. A gifted student he started as a Marshal, but he got bored and became a Fortune-teller. He became a Fortune-teller soon after.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: In love, Poor, Job, Guardian. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp.
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