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NPC Generator

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Advanced [show]


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright violet suits and hats. His white hair is kept up in a ponytail inside a broad hat. His green eyes dart from person to person.

Personality: He can speak with the recently deceased. He is a great chef.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted, Entrepeneur. Bonds: Military, Job. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Gerald Kimberly, Male Human Druid 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +7
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Brown-green garnet (110 gp). Rose (60 gp). Smoky quartz (60 gp). Pink pearl (110 gp).


Social Check DCs


Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Crown-heir again; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Manfred Kent, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Alex Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright white suits and hats. He has a small bristly mustache and wavy white hair. He has brown eyes and a white hat with a grey feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Debt, Adventurer. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Alex Winthrop, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Bernard Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. He has hazel eyes and a black hat with a tan feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Bernard Hadley, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 20 pp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his blonde hair in a flapper bob. He has a dull look in his blue eyes.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.

History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Selfish, PTSD. Bonds: Mentor. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Tim Dumph, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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