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NPC Generator

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Advanced [show]


Gerard Haley, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerard was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Gerard Haley, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2700 sp.


Social Check DCs


Randal Clive, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Randal was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice, Philantrophist. Flaws: Addict. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Clive, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Geoffrey Cornish, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. His white hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his deerstalker red hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Optimist. Flaws: Ugly, Lazy. Bonds: Rich, Job. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Geoffrey Cornish, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Percival Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. He worked as a nervous Bricklayer and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Job, Has a crush. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Atterton, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Allerton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He wears a Stetson hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Impulsive, Antagonistic. Bonds: Attractive. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Ralf Allerton, Male Human Druid 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 500 gp. Moss agate (10 gp). Azurite (10 gp). Citrine (50 gp). Deep blue spinel (500 gp).


Social Check DCs

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