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NPC Generator

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Advanced [show]


Guy Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His silver hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Guy's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Cooper, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 1 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 5 (-3)9 (-1) 13 (+1)18 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 30000 cp. 3 Holy water.


Social Check DCs


Adelard Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. His brown hair is singed and shortened. His eyes are green and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Adelard Hampton, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Carnelian (70 gp). Malachite (14 gp). Violet garnet (1200 gp).


Social Check DCs


Lance Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large red mantle and cape that has been intricately interwoven into his black robe. With a patchy silver beard and wild silver hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Wedgwood, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Bertram Paxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Addict, Insane. Bonds: Rich, Military. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Bertram Paxton, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a pastel costume with the symbols of strength on his torso, marred by beers. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Fletcher business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Gerald Barlow, Male Human Barbarian 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 82 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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