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Advanced [show]


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has styled his blonde hair well, parting it to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dean was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Religious. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Dean Dryden, Male Human Ranger 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Just what you see.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in violet turtlenecks beneath a blue coat with brown slacks. He is tall, broad shouldered and powerfully built. His red hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: A powerful necromancer made him what he is. His childhood dream was to be a Performer, but he was a colossal failure. He has drifted from career to career and currently works as a Crown-heir.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a performer again

Ideals: Entrepeneur. Flaws: Insane. Bonds: Mentor, Job, Religious. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Anselm Ramsay, Male Human Druid 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Insight +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy and is close to two feet long. His eyes are green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Seamstress, who enjoyed hunting, Trym was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Logical. Flaws: Emotional. Bonds: Religious, Nature, Guardian. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Trym Nash, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Citrine (30 gp). Black opal (400 gp). Brown-green garnet (160 gp).


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his white robe and has his kukri always slung over his shoulder. His hair is always cut to a buzz. His ears are large.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Guy Livingstone, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Insane, Disease. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Abram, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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