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NPC Generator

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Advanced [show]


Tim Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports white clothing, slightly heavier than average wear. His hair is short and auburn. He has brown eyes.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Server, but he was a colossal failure. He has achieved small success as a Merchant.

Motivation: He has a crush on the local Server; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Tim Sherwood, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 5 (-3)9 (-1)
Skills History +4, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Zircon (80 gp). Golden yellow topaz (600 gp). Obsidian (5 gp). 1 Healer’s kit. 1 Good lock. 1 Superior lock. 1 Healer’s kit.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His blonde hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Charles studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Entrepeneur, Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Charles Easton, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence, Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Royal, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp. 2 Tanglefoot bags.


Social Check DCs


Guy Adley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a black suit. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Adley, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Backpack. 1 Bullseye lantern.


Social Check DCs


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. He has styled his auburn hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Religious. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Peter Moreno, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 2500 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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