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NPC Generator

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Advanced [show]


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His eyes are brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Performer business at a young age. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Kinsley, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs


Miles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He has shaved his head bald. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Gifted. Bonds: Attractive, Enemies, Military, Mentor. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Miles Ramsey, Male Human Rogue 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 5 (-3)5 (-3)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1100 gp. Chrysoprase (60 gp). Pink diamond (2000 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. Beneath his clothing is a huge mess of scar tissue. He has moderate length golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a cook again

Flaws: Antagonistic. Bonds: Slave, In love, Poor, Job. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Odo Clare, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 6 (-2)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Goblin, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black tunic with grey highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted, Optimist. Flaws: Emotional. Bonds: Military, Job. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Marlee, Male Human Bard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Hugh Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He has done his best to style his silver hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Terse. Bonds: Attractive, In love, Religious. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Hugh Hadlee, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp.


Social Check DCs

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