Theobald Wade, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He got into the Sage business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job
Ideals: Philantrophist, Persistence. Bonds: Rich, Job, Family. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Fire opal pendant on a fine gold chain (1700 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item.
Everard Stanton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he very much looks the part of a Sage. He wears his silver hair down. His amber eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Wymar Tickle, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist, Artistic, Logical. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 0 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 40000 cp.
Ernest Middleton, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man is dressed in earthy colors with a black and violet handkerchief worn on his right side. His long black hair is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Ernest was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Justice, Pacifist. Bonds: Family, Nature, Adventurer. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. Violet garnet (1200 gp). Citrine (40 gp). 1 Masterwork Common Melee.
John Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a large tan jacket. His long chestnut hair reaches down to his waist. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Professionalism. Flaws: Ugly, Addict, Insane. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 4000 sp. Chrysoberyl (40 gp). Rose (30 gp). Hematite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!