Simon Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue painted combat armor at almost all times. His red hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: To be a Animal Trainer again; and further expansion of business
Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1000 gp.
Solomon Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His red hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He has passion for adventuring and risk.
Flaws: Addict, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 50 pp. 1 Crowbar. 1 Hourglass.
Shane Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Map Maker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Depressed, Disease. Bonds: Family, Immigrant. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 300 gp. Deep blue spinel (900 gp).
Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His chestnut hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Smoky quartz (50 gp). Freshwater pearl (13 gp). Obsidian (13 gp). Jasper (50 gp).
William Branson, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Fearful. Bonds: Rich, Job, Immigrant, Slave. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2800 sp. Red-brown spinel (60 gp). Obsidian (4 gp).
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