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NPC Generator

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Advanced [show]


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His brown hair is braided into rings. His brown eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic. Flaws: Cynical, Insomniac. Bonds: Nature, Religious. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Trym Tattersall, Male Human Paladin 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. His hair, while still mostly golden, has prominent grey streaks. He has gleaming, smiling gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his brother's freedom.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Family, Rich, Debt, Guardian. Occupation: Scribe

Voice: German accent

Attributes [hide]

Norman Watson, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. 1 Healer’s kit. 1 Backpack. 1 Crowbar.


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His tied-back hair is auburn. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. As long as the job gets done he does not care how it got done.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Job, Family. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Everard Colby, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 6 (-2)10 (+0)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Anselm Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black costume with the symbols of luck on his torso. His white hair is lengthy and is close to two feet long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Anselm Upton, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Silk rope.


Social Check DCs


Richard Weld, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely black suit with white socks and a vest with buckled shoes. His small hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Assassin profession.

History: Born to a Assassin, his father struggled to pay the bills. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Poor. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Weld, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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