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NPC Generator

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Advanced [show]


Alexandre Charlton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a large black jacket. His tied-back hair is silver. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Miner.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Bonds: Attractive, Job, Has a crush, Adventurer, Immigrant. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Alexandre Charlton, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. Banded agate (4 gp). Aquamarine (300 gp). Moss agate (4 gp). Freshwater pearl (4 gp).


Social Check DCs


Trey Hailey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy grey suit. His chestnut hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 5 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Trey Hailey, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is golden, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Mentor, Enemies, Religious. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Gerald Nash, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 7 (-2)11 (+0)
Skills Arcana +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Smoky quartz (50 gp). Star ruby (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Riley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He carries a battered greatsword and tarnished bastard sword as well. He wears his silver hair down. He has several tiny aquamarine earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Born in the west to a Fletcher, Bertram learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Fletcher like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Joker, Persistence. Bonds: Job, Rich. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Bertram Riley, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 13 (+1)17 (+3)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 500 gp. Deep green spinel (150 gp).


Social Check DCs


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Manfred Cumberbatch, Male Human Aristocrat 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 9 (-1)18 (+4)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Deep blue spinel (400 gp).


Social Check DCs

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