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NPC Generator

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Advanced [show]


Tim Churchill, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a whip. He wears a colorful flower in his chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Churchill, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His white hair is lengthy. His eyes are violet.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Junk Dealer, his father struggled to pay the bills. He worked as a nervous Marshal and found it very stressful. He has worked as a Marshal like his father before him.

Motivation: Wants to raise his children well; and doesn't want to be a marshal and was forced into it by his family

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Job, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Randal Garrick, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Hubert Hayley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean white cloak covering his clean studded leather. With bright red hair and a scraggly beard. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hubert hails from a village terrorized by brigands. In his 12th year, his parents were killed by a brigands raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Mundane. Bonds: Job, Enemies. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Hubert Hayley, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he dresses in brown turtlenecks beneath a red coat with pastel slacks. His black hair is braided into rings. His eyes are likewise gray. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His martial abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Barclay, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 5 (-3)10 (+0)
Skills Arcana +4, Stealth +6
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up club and armor he uses now. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature, Immigrant. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Wentworth, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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