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Advanced [show]


Godfrey Rutland, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the large cave and found the beat up hammer and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the south; and he would like to get married and retire

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Mentor, Nature. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Rutland, Male Human Paladin 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 11 (+0)5 (-3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp. Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Bloodstone (30 gp). Rock crystal (30 gp).


Social Check DCs


Randal Nibley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his blonde hair in a pixie cut. His violet eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Sailor.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Bonds: Religious, Military, Adventurer, Job, Family. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Randal Nibley, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 5 (-3)10 (+0)
Skills Arcana +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Chad Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a halberd. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Philantrophist, Gifted. Bonds: Family, Rich. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Chad Ainsworth, Male Human Adept 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy silver hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: His mother raised him in a mountain cabin. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Flaws: Insane. Bonds: Attractive, Military, Nature. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Geoffrey Ashley, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aldous Lindsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and likes to wear yellow tank tops with pastel pants. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Bellfounder profession.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Bellfounder again; and sabotage a competitor

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Aldous Lindsay, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp.


Social Check DCs

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