Theobald Allerton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. He has done his best to style his blonde hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: A powerful slaver made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Trym Sutton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His silver hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Gardener has made it difficult for him to sleep.
Motivation: He feels kind of lost in life; and to be a blacksmith again
Ideals: Professionalism, Entrepeneur. Flaws: Addict, Insomniac, Depressed. Bonds: Job. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Lewis Kinsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Glassblower, but he was a colossal failure. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a glassblower again
Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Poor, Slave, Job. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 10 pp. 1 Minor magic item.
Bernard Home, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and very short. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He feels threatened by others; and money/treasure
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Slave, Rich. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Jeweled anklet (2000 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (300 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Gilbert Tindall, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a brown coat with white slacks. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. He wears his silver hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gilbert hails from a village terrorized by drow. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Enemies, Nature. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 60 pp. Banded agate (14 gp). Obsidian (14 gp). Aquamarine (200 gp). Smoky quartz (60 gp). 1 Minor magic item.
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