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Drogo Home, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. His hair is auburn and very short. His thin eyebrows rest above his beady gray eyes.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Insane, Fearful. Bonds: Military, Nature. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Home, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 9 (-1)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gomory Axton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Axton, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. Iolite (50 gp). Hematite (14 gp). Rose (50 gp).


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He feeds upon the attention of others.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Shane Birkenhead, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 18 (+4)12 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. Silver pearl (120 gp). Tourmaline (120 gp). 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Aldous Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is matted, messy, and big. His eyes, though not visible through his cowl, are green.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Sage, Aldous learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Aldous Everly, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with yellow pants, and carries clubs. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Mentor, Family. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Rodney, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Draconic, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Lapis lazuli (9 gp).


Social Check DCs

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