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Advanced [show]


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant violet.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted, Artistic. Bonds: Rich, Enemies, Religious. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Balimaar Myerscough, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 10 (+0)16 (+3)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has a golden handlebar mustache and slicked back golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Everard Yardley, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. Deep green spinel (70 gp). Red-brown spinel (70 gp). White pearl (70 gp).


Social Check DCs


Dustin Barton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his quarterstaff ready. His long black hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer, Religious. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Dustin Barton, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Charles Graham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries flails. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of goblins once and for all.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Graham, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 21000 cp. Jet (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky green painted plate armor. His head has been shaved. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: Many brigands want him driven away; and to unite with his sister

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Enemies. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Marley, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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