Balimaar Morley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears tan trousers with green and grey striped suspenders. He wears various colorful collared shirts, marred by sweets. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.
History: Born in the south his family was never financially stable. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. Silver pearl (120 gp). Zircon (70 gp). Freshwater pearl (12 gp).
Adelard Dumph, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length white hair. He has a dull look in his amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the east; and he feels threatened by others
Ideals: Optimist, Entrepeneur. Flaws: Fearful, Disease. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his auburn hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: William was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 18 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 9 (-1) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Carnelian (80 gp). Golden pearl (50 gp). 1 Full Plate. 1 Full Plate. 1 Masterwork studded leather.
Geoffrey Pickering, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a violet and black handkerchief worn on his right side. He sports a long silver beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Geoffrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Rich, Adventurer. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 40 pp. Golden yellow topaz (800 gp).
Bertram Morley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of luck around his neck, and a glaive on his belt, he is not a threatening figure. His chestnut hair is still thick. His violet eyes peer out from beneath his feathered white hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Jeweler, Bertram learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.
Motivation: To be a Armorer again; and further expansion of business
Ideals: Fighting, Impeccable, Optimist. Flaws: Racist. Bonds: Job. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Malachite (5 gp). 1 Masterwork Common Melee.
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