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NPC Generator

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Advanced [show]


Everard Garrick, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He wears a top hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Enemies, Debt, Family, Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Everard Garrick, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 sp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Drogo Milton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a hunchback. His chestnut hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Drogo Milton, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 9 (-1)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has white hair. This gray eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Bertram Ramsay, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Anthony Melancon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Jeweler. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 5 years.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Athletic. Flaws: Insane, Racist. Bonds: Job, Nature. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Anthony Melancon, Male Human Barbarian 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Astley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Secretive. Bonds: Slave. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

John Astley, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs

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