Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Mayor uniform. His silver hair is braided into rings. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He struck the Mayor job and began his own company from there.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job, Slave. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 400 gp. Smoky quartz (50 gp).
Hunter Ridley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His blonde hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the east. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Hunter began to lead the lost caravan. He left for the south, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 5000 sp.
Gerald Altham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears baggy grey pantaloons and a green scarf. He sports a long black beard, and similarly colored long hair. His eyes are green and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Diggory England, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Tailor uniform. His golden hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast desert. A gifted student he started as a Blacksmith, but he got bored and became a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Blacksmith again.
Flaws: Ugly, Greedy, Fearful. Bonds: Job, Nature. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely brown suit with black socks and a vest with buckled shoes. He wears a broad hat to cover his moderate length white hair. His eyes are amber and catlike.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Gifted. Bonds: Attractive, Military, Job, Family. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Tourmaline (100 gp). Brown-green garnet (100 gp). Amethyst (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!